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MJSII: Games PT.3

Now Presenting for the First Time .... DOUBLE ID!!!!

Concept Question:

How might we create a mechanism in which players explore the boundaries of their morality, using those boundaries as a determinant of failure or success in the game?

Prototype 2:

We simplified the game to a card game.

Players were assigned an honest or lying identity, and asked to respond accordingly to pre-written questions.

If a player’s identity was guessed, they were out.

Prototype 3:

We asked users to write down their own questions, according to how well they knew the people in the group.

We also tested using tokens:

Rather than winning based upon elimination, we set a goal of accumulation the most tokens.

Rules:

1. There's a pile of ID cards faced down in the center of the circle. In the Pile there's 1 Liar ID and the rest are Honesty ID.

2. Each persons picks an ID card. DO NOT reveal your Identity.

3. Each player gets 4 tokens.

4. Now, someone flips over a question card in the center of the circle.You go around the circle answering the question with your respective ID.

5. Once everyone has given their answer, you must start the 2 minute timer.

6. Within these two minutes you put one or more of your tokens in front of the person who you think is the liar.

7. At the end of the 2 minutes the persons with the most tokens in front of them has to reveal their ID. If they were the liar than they must return those tokens to the respective players and give that respective player an extra token. Then the game is over. If the person's ID was Honesty than they get to keep all of the tokens in front of them, and then they pluck a new ID card.

8. Then the next person in the circle flips over an ID card and the game continues.

9. The person who ends with the most tokens is the WINNER!

Now, LET'S PLAY!!!

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